Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 18, 2007, 10:14 PM // 22:14   #61
Lion's Arch Merchant
 
Death_From_Above's Avatar
 
Join Date: Dec 2006
Profession: W/E
Advertisement

Disable Ads
Default

One thing i would like to say is no one really likes kill count and i am pretty sure of that. I think the only way forward is if we go as i said before to Nadia, back to stable ground such as alter capping. That way if anet want to move forward from there they could do as they always have with the weekend or maybe a week long test.

But interms of productiveity i believe alter capping would definately be the way to go.

Also new map ideas *just giving some suggestions (rough ones so you understand what context anet may want to look at)* could be things like you have to fix a catapult and use it to kill the enermy hero or something. Like have to huge catapults on either side of the map and you have to run like say 3 repair kits to fix it. And first one to shoot it and destroy the enermy Ghost wins, anyone of your team in that area as well or range at which the bomb falls could die (sort of like a teaser if you understand me). Itll motivate people to get out of the area when their about to win so that they dont get a dp.

Also you can say in order to activate it you have to get a chain which can only be carried by two players. Well its just an idea due to the fact so many people are complaining about old maps, might be something that could be added in a rotation if taken seriously. You never know it might work, what do you guys think. But basically what i am trying to highlight is that anet should look at the extream. New inventive ideas (extreme) if they want to spice up HA although im all for the old HA. But in doing so they should also keep the old ones like alter cap. What do you guys think?
Death_From_Above is offline   Reply With Quote
Old Apr 19, 2007, 08:43 AM // 08:43   #62
Academy Page
 
swift88's Avatar
 
Join Date: Apr 2007
Guild: none atm.. (formal [mini] guild)
Profession: W/E
Default

kill count doesn't literally kill ha it just removes people without patient and people who knows nothing about tactic. lets quit complain about kill count and adapt to it.
swift88 is offline   Reply With Quote
Old Apr 19, 2007, 09:06 AM // 09:06   #63
Lion's Arch Merchant
 
Join Date: Jul 2005
Default

Once again majority of people that complain about kill count are the ones that enjoy running a balanced build. Anyone can run a 3 2 1 build but some people prefer not to due to the fact it is extremely boring and requires little to no skill. It is so much more gratifying shutting down a team as opposed to hitting a target, kite then hit a target, rinse repeat. Scarred Earth was a blood spike teams blessing.

Everyone knows players supporting kill count are the very ones running some form of spike. Hilarious when people say it's all about tactics. If kill count wasn't there teams would be running some form of shut down and the noob spike teams would rage after two of their spikes were interrupted. Back to the drawing board.
Bread Fan is offline   Reply With Quote
Old Apr 19, 2007, 05:59 PM // 17:59   #64
Lion's Arch Merchant
 
Death_From_Above's Avatar
 
Join Date: Dec 2006
Profession: W/E
Default

That is so true. It is rather true as well that the people who think kill count sucks are mainly the people who play balanced. This is because their the ones who changing of mechanics really alters their playing style where as for spikes it does not.
Death_From_Above is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:23 PM // 16:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("